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The Game Files category includes saved video game files and files referenced by video games. It also includes game ROMs, which. Crack password logo siemens. Files with xbe extension can be found as executables from Xbox games run through emulator software.
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mwaterbu made a new XBE patcher that takes alot of the stress away from patching individual .xbe's. I recommend anyone with any upgraded processor or RAM upgrade to check it out!
http://www.emuxtras.net/forum/viewtopic.php?f=179&t=3749
(For now, I will link to here until mwaterbu wants to mirror somewhere else)
ITT I would like to discuss this patcher, and anything it takes to patch edge-case games that require a special fix. This should include the tools needed to decompile and analyse an XBE, the sections relevant to patching, and actual hex edits themselves.
Xbe Game Files Game
Subject: XBE CPU/RAM AutoPatcherweinerschnitzel said:Xbe Game Files Free
Xbe Game Files
Can you describe the GTA SA fix or any other game specific hex edits? I couldn't get any GTA working on my trusty. Half-Life 2 and Marvel Ultimate Alliance didn't work either. Maybe we can compile a list of broken games and eventually find a fix for all of them.[/quote]
The patch is pretty simple. I first made it based on the other patches which were out there that just found every instance of '733333333' in hex (2BB5C755h) and replaced it with '1400000000' or whatever the proper value was. It seems that since only one type of CPU would be used, the value was just hardcoded in to most games.
By decompiling the XBE files, almost every game I have looked at has a routine similar (or exactly the same) as the one below:I got this from IDA. Not sure if you have used it before, but it's a pretty neat tool. In school, I only learned Motorola 68k assembly, so this x86 isn't as familiar to me.Code:
; BOOL __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency)
[email protected] proc near
lpFrequency= dword ptr 4
mov eax, [esp+lpFrequency]
and dword ptr [eax+4], 0
mov dword ptr [eax], 2BB5C755h
xor eax, eax
inc eax
retn 4
[email protected] endp
Notice the QueryPerformanceFrequency call name. This is commonly used on Windows as well, along with QueryPerformanceCounter for timing in applications and games. I feel like you know much more than me as far as coding goes, sorry if I am stating the obvious here. Anyway, on GTA, by looking at calls to QueryPerformanceCounter I found this one:Code:
sub_273849 proc near
var_8= dword ptr -8
var_4= dword ptr -4
push ebp
mov ebp, esp
push ecx
push ecx
lea eax, [ebp+var_8]
push eax
call [email protected] ; QueryPerformanceCounter(x)
push 0
push 0B3095h
push [ebp+var_4]
push [ebp+var_8]
call __alldiv
leave
retn
sub_273849 endp
0B3095h is just 733333, the clock speed in KHz instead of just Hz. Replacing it with 155CC0h (1400000) fixes this game. I wish that was all that was needed to fix every game, but GTA is the only one I have figured out so far. I couldn't find 733333 used in the other games in this way.
So not sure what it is going to take to fix the rest of the games, but a better understanding of how QueryPerformanceCounter is being used would help me for sure.
I also wanted to make the patch a little more robust, and search not just for 733333333, since that could appear randomly (although unlikely). Instead I would want to include the opcode for QueryPerformanceFrequency as well. If I added the bit for 733333 into the patch, I would definitely want some extra data around it since this value is much smaller, and could more easily appear coincidentally.
Hope this wasn't too long. Sorry for the late reply, I have been working 11 hour midnight shifts this past month, and don't have much time for anything lately. It would be awesome if you can provide assistance with this task! I would love to get every game working with this.[/quote]
I'm completely new to reverse engineering. We really need to come up with a list of broken games and eventually come up with a fix for all of them. I feel that if there is a pool of capable and interested people, it would be on this forum.
I think that watching the XDK revision may give some hints to different patches.
Help/Support/Advice/Ideas are all greatly appreciated.